Attacks: 2
AP: 3
Range: Melee
Special Rules
Impact(+1)
Melee Weapons: A model may swap a melee or ranged weapon for a melee weapon.
Ranged Weapons: If a model does not have a ranged weapon, it may be given one for free. If it already has a ranged weapon, it may swap it for another one.
Seal: each model can have a maximum of two Seals.
Boots: each model can have one set of Boots equipped.
Helmet: each model can have one Helmet equipped.
Belt: each model can have one Belt equipped.
Armor: each model can have one Armor equipped.
Vial: each model can have any number of Vials equipped.